Want to move your cities?

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Want to move your cities?

Post  psycenigma on Mon Jul 12, 2010 10:03 am

There are two ways of moving ur cities or subs;
Divine Wind
Divine Wind is an Aid item which may be used to move a city (or sub-city) to a specific flat ground. This item cannot be used if the players' troops are not within the Garrison, or if allied troops are garrisoned in the Ally base.
Effect of divine winds;
For 12 hours after the relocation of the city:
You will not be able to send out spies
You will not be able to send out troops to invade and occupy

Fated Wind
Fated wind is an Aid item which may be used to move a city (or sub-city) to a random flat ground. Players may specify the general region, but not the exact location. You do not have the 12 hours effect like divine wind. This item cannot be used if the players' troops are not within the Garrison, or if allied troops are garrisoned in the Ally base. By relocating the city, the destination wildland tile is removed.

It is recommended that this item is only used when players are trying to avoid being constantly invaded and occupied by another player. However, there is a risk of moving further away from the player's alliance members.
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psycenigma
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